HTTP Streaming
HTTP streaming is a mechanism for sending data
from a Web server to a Web browser in response
to an event. HTTP Streaming is achieved through
several common mechanisms.
In one such mechanism the web server does not
terminate the response to the client after data
has been served. This differs from the typical
HTTP cycle in which the response is closed immediately
following data transmission.
The web server leaves the response open such
that if an event is received, it can immediately
be sent to the client. Otherwise the data would
have to be queued until the client's next request
is made to the web server. The act of repeatedly
queing and re-requesting information is known
as a Polling mechanism.
Typical uses for HTTP Streaming include market
data distribution (stock tickers), live chat/messaging
systems, online betting and gaming, sport results,
monitoring consoles and Sensor network monitoring.
MMS - Microsoft Media Services
Microsoft's streaming server uses the Microsoft
Media Services (MMS) protocol (also called NetShow
Services) to transfer unicast data. MMS can be
transported via UDP or TCP. If the Windows Media
Player client cannot negotiate a good connection
using MMS over UDP, it will resort to MMS over
TCP. If that fails, the connection can be made
using a modified version of HTTP (always over
TCP). This is not as ideal for streaming as MMS
over UDP, but ensures connectivity nonetheless.
The default port for MMS is 1755.
RTSP - Real Time Streaming Protocol
The Real Time Streaming Protocol (RTSP), developed
by the IETF and published in 1998 as RFC 2326,
is a protocol for use in streaming media systems
which allows a client to remotely control a streaming
media server, issuing VCR-like commands such as
"play" and "pause", and allowing
time-based access to files on a server.
Some RTSP servers use RTP as the transport protocol
for the actual audio/video data. Many RTSP servers
use RealNetworks's proprietary RDT as the transport
protocol.
PNM/PNA
The first version of RealAudio used a proprietary
protocol called PNA or PNM to send streaming audio
data. RealNetworks later switched to the IETF
standardized Real Time Streaming Protocol (RTSP)
but they use RTSP only to manage the connection.
RTMP - Real Time Messaging Protocol
Real Time Messaging Protocol (RTMP) Is a proprietary
protocol developed by Adobe Systems (formerly
developed by Macromedia) that is primarily used
with Macromedia Flash Media Server to stream audio
and video over the internet to the Adobe Flash
Player client.
The default connection port is 1935. |