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  Streaming Glossary

 
B
Bandwidth: The amount of data that can be transmitted in a fixed amount of time. For digital devices, the bandwidth is usually expressed in bits per second or bytes per second. For analog devices, the bandwidth is expressed in cycles per second, or Hertz (Hz).
Bit: The unit of information. A computational quanity that can take on one of two values. The smallest unit of storage - sufficient to hold one bit. It is the answer to a yes or no question or in terms of digital data a 0 or a 1.
Bit rate: The speed at which data travels from one place to another on a computer network, such as the Internet.
Bridge: A network component that connects two LANs, thus extending the range of the network. Bridges check data and forward them across LANs.
Broadband: Used to describe a network connection which supports a relatively high bit rate. Also used to describe content which takes advantage of a high bit rate connection.
Broadcast: When data is sent simultaneously to all stations on a network.
Buffer: Space allocated on a system’s Random Access Memory (RAM) where data is stored temporarily until it is transferred to another part of the system. In streaming applications, buffers store video or audio data until there is enough information for the stream to be composed.
Buffering: Describes a situation which occurs when a streaming media player is saving portions of a streaming media file to local storage for playback. Most streaming media players buffer a small percentage of a streaming media presentation before beginning to play it. Buffering also may occur in the middle of a presentation, when available bandwidth does not match the presentation's required bandwidth.
Bus Topology: A LAN network structure in which all stations (nodes) are connected to the same cable. Data is transmitted up and down this single cable.
Bypass: Use of transmission facilities, usually for data, which avoid local telephone company networks.

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